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Steel&Graphics S.r.l.
Via Ca' Nova Zampieri 4/e - 37057 S. Giovanni Lupatoto, Verona
Tel.+39.045.8778577
Fax.+39.045.8778576
steel@steel-graphics.it

 
© Steel&Graphics Srl - Accurender - Rivenditore Esclusivo per Accurender, il migliore motore di rendering integrato in AutoCAD FULL, mechanical e Architecture 
News sulla nuova versione

Queste alcune novità e anticipazioni sulla prossima evoluzione di Accurender.
Informazioni prese da   http://nxt.accurender.com/

Wed, 03 Jun 2009 21:22:00 GMT

Getting Started

This tutorial shows how to render a standard Rhino model using nXT.

Rhino model     

reel wood base

 

 This Tutorial covers the basic steps of rendering with nXT which include:

  1. Opening a Model
  2. Creating Materials
  3. Editing Materials
  4. Adding a groundplane

The first step is to download the Tutorial ZIP files (Reel2start.zip).  You can get them by clicking here.  Unzip these files into their own Folder somewhere memorable on your computer.  Then open the Reel2start.3dm file in Rhino.  Check that Flamingo nXT is the current renderer in the render drop down menu of Rhino.

For your first rendering of the model just click on the render button.  You should get the image below.  nXT works differently than previous versions of Flamingo. A new model in nXT will use a default HDRI lighting set up and will also use a white default material for all objects.  Also, Flamingo nXT will take mutiple passes at an image.  With each pass many subtle effects will continue to improve. For instance you will see shadows start out very sharp and linear. With each pass, the shaodows will get softer as they blend together.  There are many other effects that will also improve with each render pass.  In this way, an nXT rendeirng is never "finished"  you merely decide when it is good enough to stop.  This allows you to let images that are looking good to continure to improve, but you can also stop an image, at anytime, if you would like to change or save something. Some of the effects that improve on each pass are:

  • Lighting (such as global illumination if enabled)
  • Soft Shadows
  • Reflections (blurry)
  • Refraction
  • Anti-aliasing
  • Depth of field

Starting render

You can stop the rendering in a number of ways.  If you hit the stop rendering button, nXT will continue to render to the end of the current pass.  IF you click the Stop Rendeirng button twice, it will stop immediately.  If you click on the "X" button in the upper right of the render window, the rendering will stopp immediately and the render windoe will close, allowing you to continue to work.

Because basic lighting is allready built into nXt, making the right materials is normally where most of the work lies. Materials are stored directly in each model. To created a set of materials, we can use material templates that assist you in creating new materials quickly.

 Open the Flamingo nXT control panel from the Flamingo nXT drop down menu in Rhino. Then expand the Materials section.

Templates

Now lets make a few materials...

First, you will need a Chrome material.  To make one, select the New Metal Material... in the templates dropdown. A dialog will pop up with a simplified interface for metal materials.  In this case, the default properties will work great for Chrome.  In the material name field type,  "Chrome". Press OK to make the material.  You'll now see the new material thumbnail image in the material browser. 

Chrome template

Next you will need a black plastic. Select the New Plastic Material... in the templates dropdown. A dialog will pop up with a simplified interface for plastic materials.  Drag the color to Black.  The fastest way to do this is to grab the small white dot on the color square and drag it down toward black.  Type in the Name field, "Black Plastic" and press OK to make the material.

plastic template

The red body color of the reel is a Clear finish material.  This is a car paint style material.  Select the New Clear Finish Material... in the templates dropdown. Drag the color to a bright red. Notice that with this material we only have to select the color. In the name field, type "Red Clear Finish" and press OK.

Clear finish template

One of the most interesting materials in this model is the gold satin metalic finish at the top of the reel.  Here you will start with the Metal template.  But slide the sharpness slider left to .150.  Also, set the material color to a gold as shown.

Metal Template 

The last material you will make for the reel is a black rubber.  Rubber is slightly reflective, you can simulate this with a New Glossy Material....  Select the black diffuse color as shown.

Glossy Template

 Here is what your material browser panel should look like:

 Material Browser

Now you will assign these material to the model.  In this case, we will assign the materials to the layers in the drawing.  This means all objects on those layers will use the render material assigned.  Open the layers dialog.  Drag the material swatch from the material panel over the name for the layer and drop.  You should see the name of the material show up in the column just past the layer color square.

Drag and dro material

Once you've assigned all the materials click the render button...

Fist materials

We're getting closer to the final rendering and just need to add a few more details.

If you want to see results with the multipass technology in nXt, just look at the Gold Satin material on the top of the reel.  You will see the reflections are pronounced and sharp in the first pass.  As the passes progress, you will see the reflections continue to blur creating the satin effect. The longer you let nXT render, the more detailed this material quality will become.

Next, you will add a groundplane.  To turn on the Groundplane, go to the Render panel.  Check the Groundplane check box.

groundplane 

Then hit the render button again.

Groundplane

 

By default, nXT uses a grey groundplane.  Here again you can see the multi-pass rendering in action.  In the first passes, you will see that the shadows are sharp and that there are many shadows going in muliple directions.  As the passes progress, the shadows will get softer and softer. Soft shadows are automatic in nXT, but they do take multiple passes to generate.  So, when you are rendering your own images, do not be alarmed at the multiple shadows on the first few passes.

The grey groundplane is OK, but you can create a wood deck for the reel to sit on.   Putting a texture on the groundplane is a great way to improve the image.

Wood materials are best done with an image or photograph of wood. To create the wood material go to the Material Panel and select the New Textured Material....  Here you are prompted to pick a texture.  Navigate to the directory that you created when you unzipped the tutorials files and select the DeckWood.png.  After clicking on open you can see you have a simple textured material.  The tile size of the bitmap is often important.  In this case we will accept the default tiling.

Once you have created the wood material, you can now assign it to the groundplane.  Do this by clicking on the Material button... in the groundplane section of the nXT control panel.  Browse to select your textered material and render again.

reel wood base

This render's already looking pretty good, but for small objects adding Depth of Field will add increase realism. This will make the foreground and background out of focus and draw attention towards the model itself.   To enable the depth of field, Go to theControl Panel and check the Enable in the Depth of Field section. 

The distance and strength of DOF is critical.  First, to set the focal distance, click on the ... button.  In ther perspective view snap to a point on the reel.  This selects the focal point from the camera to the object in the scene.  Then set the Strength between the first and second lines.  You can see in the image above an example of where the slider should be.

Hit the render button, you should see an image that is similiar to thie:

 reel wood DOF

This is the end of the turoial.  I hope you find this helpful.

 

 

Tue, 03 Mar 2009 17:20:00 GMT

In this tutorial, you'll learn a few of the basic steps used to render jewelry designs in Flamingo NXT. 

If you are using a model that was rendered in Flamingo 2.0, you will want to delete all the lights in the scene before rendering it with Flamingo NXT. Also, the Flamingo NXT materials are more advanced.  So you will want to re-assign all the metals and gemstone materials with Flamingo NXT materials.  You can tell if a material is a NXT material if the preview has a full ball.  Old materials have a simple square color swatch in the materials panel.

The support files for this tutorial can be downloaded from Ring Tutorial zip file.  Unzip these files into a directory so that you can reference them in this tutorial.

Import the Gold and the Diamondnxt material.

In the Material panel, right click on the panel background.  Select Import Material from File....  Find the materials. You can load both the Gold and the DiamondNXT material this way.  Then assign these materials to the proper objects.

Change the HDRI Lighting

Jewelry looks best with a different HDRI file for lighting.  To change the HDRI file used for lighting, click on the HDRI image, then select the new HDRI image you would like to use.  We reccomend using the StudioE2.HDR file.

Change the Refracted light to the same HDRI

For diamonds and stones, the light produced through refraction is important.  To change this aspect of the rendering, go to the Advanced Tab, then select Custom in the Refracted drop down.  Select the "..." button.  There you can set the Type to HDRI, and select the StudioE2.HDR file.

Change the Options of Reflected and Refracted bounces.

Gems need a lot of light bouncing around inside. To make sure this happens, go to Tools>Options>Flamingo NXT.  Change the Reflective and Refractive bounces each to 12.

Now hit render.

Sun, 26 Oct 2008 18:54:00 GMT

 

Most Documentation for IRender nXt is on the RPS WIki

There is a Getting Started Tutorial

and a Features List with links to articles about each feature.
Fri, 12 Sep 2008 14:29:00 GMT

nXt for Revit - our version of IRender nXt for the Revit engine has now been released.

We have now moved nXt for Revit from Beta test mode to Production mode. nXt for Revit is producing good renderings now, and have fixed most of the bugs which our Beta Testers have reported. We feel that the product is ready for release to the general public, and have released it for production.

We appreciate the work the testers have put into helping us define a product which is useful for the Revit community. We recognize that there will continue to be bug fixes, improvements to the base engine, and to the interface, and that is why we are offering the production version to our testers for less than 1/2 of the final price. (See Purchase)

To download the latest version of nXt for Revit, IRender nXt for SketchUp, or other Render Plus products, visit: Downloads

Features
  • You can now change Render Settings and Edit materials from the Render dialog, without having to export or reload the geometry.
  • The dialog for setting the Sun position was restored.
  • Sun and Sky Settings may now be changed without reloading the geometry into the rendering window, just stop and restart the renderer from the rendeing dialog.
  • Glow added for materials
  • Background images and colors added.
  • New Setup Option interface.
  • Fixed locations for RPC objects and Trees embedded in Families
  • Improved the RPC interface.
  • Reduced the delay loading the Map Material and Plant dialogs.
  • Added support for the new fractal AccuRender nXt trees.
  • Fixed height and width for procedural tile materials
  • We now use the Color, Transparency and Reflection from the Revit rendering material for materials not mapped to AccuRender nXt materials.
  • Daylight Portal property added to Materials
  • Orthographic and Perspective views.
  • Revit lights. (They are all treated as point lights in this version. Spot lights and area lights will be added in a later version)
  • Sun and Sky settings. (You have to manually set the nXt sun position to match the Revit Sun position. We hope to fix this in a later version.)
  • Transparent and colored materials. (The settings are read directly fromt he Revit material.)
  • Reflective and Textured materials. (You need to create a nXt material with the desired reflective setting and textures. We hope to read this directly from Revit in a future version.)

Installation

Click download from the Downloads area of the [nxt.accurender.com nxt.accurender.com] site.

You may need to be an administrator to install nXt for Revit.

The installation will attempt to determine where Revit is installed. If it has any problems, it will ask you to help locate the Revit.ini file in the Revit folder.

The revit.ini file is normally located in “Program Files\Revit Architecture 2008\Program”. Once you find the file and select Open, you should get a message box indicating a successful configuration.
  • This version only works with Revit 2009.
  • On Vista: Revit will likely need to run as an administrator in order to load its plug-ins. You can do this temporarily, by right-clicking on the Revit icon and selecting “Run as Administrator”. You can also change any Revit shortcut to always run as an administrator by right-clicking on the shortcut, selecting Properties…, going to the Shortcut tab, clicking Advanced, and finally checking Run as Administrator.

Starting nXt

Open Revit. An additional menu item, AccuRender should appear.

From the menu, choose AccuRender.

Then select Control Panel
Image:ArRevit.png

The 3 icons are:

  1. Render Model.
    You decide when to Stop the rendering—it will continue refining the picture until you stop it. Try rendering a small to medium sized model first—before you throw something very large at it.
  2. Load Setup Dialog
    See the Setup settings below.
  3. Load Materials Dialog
    Map a nXt material to a Revit material with the same name.



Lighting Presets

Image:Revit-presets.png
The 4 presets are:

  • Studio
  • Exterior
  • Interior with sun and sky
  • Interior no sun or sky


Setup Tab

Image:Setup-tab.png

Sun Settings

Image:Revit-sky-tab.png
We are not able to read the Sun poisition from Revit yet, so you will have to set the sun again before using nXt for Revit.

HDRi Skies

Image:Revit-hdri-tab.png

Materials

Image:ArMaterials.PNG
You can create a nXt Material for any of the Revit Materials in yoour drawing.

Select a Revit Material on the left and click Edit to define the nXt Material to match it.

The nXt Material will have the same name as the Revit Material.

Sat, 03 May 2008 15:32:00 GMT

 

A Daylight Portal is a special transparent face placed over an exterior opening or window which causes exterior light to be processed better. In IRender nXt, Daylight is a set using the Material Wizard

Sky only

This image was rendered for just 1 pass with ordinary openings on the left and Daylight Portals used on the right. You can see that the light coming in through the daylight portal is effective starting with the first pass.

Image:Daylight-Portal-1.jpg

This is the same drawing after just 63 rendering pass. (The improved lighting after the first pass is also a result of Indirect Lighting which adds the effect of light reflecting off of other surfaces during multiple passes.

It would take hundreds of passes for the ordinary opening to process the light from the sky properly.

Image:Daylight-Portal-64.jpg


Sunlight

The images above were made with no sun shining into the window. This image had sunlight, as well as sky and cloudiness.

After 5 passes, the Daylight Portal(on the right) is working fairly well)

Image:Daylight-5.jpg

Here is the result after 2900 passes. (After lots of passes, the non-daylight-portal opening on the left converges to match the daylight-portal openings on the right.

The Daylight Portal on the right has improved as well, but mostly because of the Indirect Lighting effect.

Image:Daylight-2913.jpg

Setting up a Daylight Portal

  1. Place a transparent Material in, or behind the opening.
  2. Load the Material Wizard
  3. Click Plus to load the IRender Plus settings.
  4. Check Daylight from the Transparency section.


Sat, 22 Mar 2008 19:14:00 GMT

 





The IRender nXt Material Wizard makes it easy to create and edit materials.

By applying your material settings to a sample model, and rendering the model immediately, you can see just how your settings will be applied when the material is later rendered using IRender.

The Material Wizard is invoked by right clicking on a SketchUp entity which can have a material, and selecting: IRender: Edit Material. (If it does not have a material yet, a new one will be created.)


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New Features

nXt Materials

The buttons allow you to Load and Save nXt .ArMaterial files for sharing materials between drawings.

The Edit button and the image above it loads the nXt Material Editor (see below)

Auto Bump

Auto Bump automatically treats the texture in the SketchUp material as a Bump Map as well as a texture.

Glow Type

You can treat the Glow as either Glow - which makes a material brighter, or Light which treats the surface containing the material as a light - which illuminates other objects.


nXt Material Editor


The nXt Material Editor allows you to place additional, advanced settings on your material.

Main Tab

The Main tab sets reflection properties.

Transparency Tab


The Transparency tab sets transparency properties.

Texture Tab


The third tab, Textures, provides some powerful additional features for creation of materials.

And the Procedures section on the right allows you to create complex materials, such as wood.


  • 4 Images - you can place up to 4 texture images on your material.
(Do not use the first Image if your material has a texture in SketchUp, because it is automatically replaced by the SketchUp texture.)
  • Bumps There are 5 procedural bumps which can be used to give your material (with or without textures) a different appearance.
Each Bump type has parameters to change its size, etc.
Marbled, reflective texture added to items in drawing.

Marbled, reflective texture added to items in drawing.



Wed, 19 Mar 2008 03:06:00 GMT

Loading

To load the new coMOTION in AutoCAD:

Appload the file "comonxt.vlx " to have the program load automatically with AutoCAD. -OR-  drag and drop it from explorer onto an open AutoCAD session. If you drag and drop it, coMOTION does not demand load you will need to do this step each time.

To run the new coMOTION type: "COMONXT".

The Basics

This is a VERY early alpha version and several functions are not hooked up. However, basic camera animation is working. The camera or target may be a SPLINT or POINT. Switch to the Camera tab and select the animation type, camera faces path or camera faces second path.

After your paths are selected, switch back to the settings tab. Select a destination path and file name. The selection of file type currently does not have any affect, all saved files are PNG. Set the number of Frames and Passes. If you wish to only render a range, you may change the starting and ending frame.

Still to Come

The following items are not hooked up in the current build (006):

  • Multiple Actions - Current only one action, the camera, is hooked up.
  • Keyframe preview
  • Camera name
  • Camera Twist

 

Wed, 19 Mar 2008 03:03:00 GMT
  •  Supported Products
    • AutoCAD 2007 or 2008
  • Windows XP or Vista
    • Vista requires administrator rights for installation
  • Accurender nXt
    • Build 1.0.116
Mon, 25 Feb 2008 03:53:00 GMT

This article explains some of the rendering differences for transparent faces between SketchUp and IRender nXt and some

of the Transparency Adjustments made by IRender nXt to compensate for it. 

White Transparent Materials

These are 11 transparent faces in SketchUp - moving from 100% transparency to 0%. The underlying face color is white.
These are 11 transparent faces in SketchUp - moving from 100% transparency to 0%.
The underlying face color is white.


This is the same model rendered with nXt with no transparency adjustments. (30% transparent in SketchUp (70% Opaque) becomes 30% transparent in nXt). This matches SketchUp pretty well.
This is the same model rendered with nXt with no transparency adjustments.
(30% transparent in SketchUp (70% Opaque) becomes 30% transparent in nXt).
This matches SketchUp pretty well.



Black Transparent Material


These are 11 transparent faces in SketchUp - moving from 100% transparency to 0%. The underlying face color is Black.
These are 11 transparent faces in SketchUp - moving from 100% transparency to 0%.
The underlying face color is Black.


When rendered by nXt with no modifications, all faces appear as black, because nXt transparency does not let any color through which is not present in the underlying material.
When rendered by nXt with no modifications, all faces appear as black, because nXt transparency
does not let any color through which is not present in the underlying material.


 IRender nXt automatically adjusts the base color towards white based on the amount of transparency. This allows some light to come through. But they still aren't as transparent as the faces in SkethcUp.
IRender nXt automatically adjusts the base color towards white based on the amount of transparency.
This allows some light to come through.
But they still aren't as transparent as the faces in SkethcUp.
 
 However, the faces were not as transparent as they are in SketchUp, so we also adjust the transparency a bit more to make it make SketchUp better.
However, the faces were not as transparent as they are in SketchUp,
so we also adjust the transparency a bit more to make it make SketchUp better.


Adjusting the White image

However, applying the same adjustments to the white image, makes it too transparent.
However, applying the same adjustments to the white image, makes it too transparent.
 
Original SketchUp rendering.
Original SketchUp rendering.



 

Fri, 22 Feb 2008 20:52:00 GMT

 The next version of IRender nXt will add 6 more HDRI skies for you to easily select. 

 
 
You can also use the browse button to select any .HDR skies you gave downloaded yourself.
 
See:  Textures for sources of HDRI skies.
 

Steel&Graphics S.r.l. - Via Ca' Nova Zampieri 4/E 37057 S. Giovanni Lupatoto Verona (VR)
Tel.+39.045.8778577 - Fax.+39.045.8778576 - Mail: steel@steel-graphics.it